Home    Cyber Bullying   Social Networking Online    Digital Lives of Kids    Parents' Corner  

A Day in the Digital Life

Todays College Grads will have spent:

20,000 hours of TV
10,000 hours of videogames
5,000 hours of reading
11,000 hours of school

At school, at home, in the car, with friends - every moment of every day our kids are connected.

By Cell phone, email, pocketPC, PSP, PDA phone. They call, text, game, chat, browse in between classes, during classes, at lunch, on the weekend, in their rooms.

In a typical Day your GOOD Child:

  • Checked her email 6 times. Emailed her report to yourself and your friend so she can finish it over the weekend.
  • Received 3 Chain Emails - send this to 10 friends or something terrible will happen to you. He deleted two, but sent the funny one to his distribution list.
  • Download the latest song from V-Cast only to discover his friend had it first.
  • Received 10 text messages, including the answers to the test on US History from the girl three seats away.
  • Checked out 5 friends MySpace accounts, and blogged about plans for the weekend, where she was going, when, after which movie.
  • Went to AddictingGames.com for a little Fishfood while waiting for a call.
  • Had a 3 way call to decide which movie to see and where to eat, while walking to the meeting place.
  • Posted her awesome photos of dinner to their MyPhotoAlbum account from her cell phone, to share with friends.
  • Received 4 texts at the movies and heard where the parties of the night are going to be. (Guess we're going to Elkins Park, not Chestnut Hill.)
  • You "miss" the call from mom who wonders where you are. (Oops, accidentally bumped the ringer.)

Keeping up in the digital world puts a lot of pressure on our kids, however, it is also their preferred way to learn and interact in the world.


Links to Articles

Understanding Digital Kids


Hormones Meet High Tech - Psychology of Kids Online

1. YOU Can't see ME and I Can't see YOU.

2. Do not think people are watching. Feel empowered and invincible. No idea of "cyberfootprints."

3. Lose inhibitions of detection, social disapproval, punishment.

4. Lose sense of the consequences of their actions. No tangible feedback interferes with their capacity of empathy.

5. Say things they wouldn't say F2F.

6. Easier to rationalize harmful or bad behavior in this environment of false privacy. "Everyone does it." "I was playing around."